3 Pokemon Games That Didn't Get the Appreciation They Deserved

In the wake of a vision of world peace courtesy of Pokémon Go, there's no question that the creature-catching franchise is about as popular gaming titles in existence. Pikachu is just as recognizable as Mickey Mouse, perhaps even more. The continued frenzy around trading card values guarantees near-daily Pokémon headlines. It would be hard-pressed to find a pocket monster game that failed to move at least a couple million units. Even, fan-made Pokémon games go viral annually.

However in spite of that ubiquity and popularity, some Pokémon games that are totally underappreciated. These represent games that didn't get their proper due, or were buried by the hype of the core series. These are Pokémon games released on ill-fated consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they ever got sequels or contemporary re-releases. Considering these factors, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?

Pokemon Ranch: The Cozy Forerunner

An excessive number of Pokémon games focus on the battling element of the series, and far too few of them highlight the everyday realities that would come with owning a companion. Sure, modern titles include small features like these in modern games—you can play with your monsters in camps. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to hold monsters from various titles. Critical reception from its release said Ranch was a bad if not outright hideous game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your personal Miis—imagine this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzle game as it is a life sim.

Ranch came out long before Stardew Valley sparked the enduring trend of cozy games. It was before the rise of idle games, and the Let's Play normalization of viewing games you aren't actively controlling. Many never realized that Ranch's concept to observe your critters as much as you interact with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream dedicated to broadcasting the game continuously. The streamer who operates the channel maintains that, after almost twenty years of experiencing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokemon Duel: The Tactical Tabletop Game Gone

Did you know that Pokémon once had an licensed board game with miniatures? Pokémon Duel was the 2016 attempt to adapt the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.

These questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and content in general," another commenter declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Whimsical Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season arrives.


Given numerous mainline entries and spin-offs, chances are that I didn't mention that particular Pokémon game you absolutely adore but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu

Miranda Higgins
Miranda Higgins

A software engineer and tech writer passionate about AI ethics and open-source projects, with over a decade of industry experience.